PROJECTS
Aphonia: Face the Gauntlet
What I did: I was the lead Level design, It was my first time doing 2D level design, creating areas that had different set-ups to give variety. After the finalization of the level designs I was outsourced into assisting with writing and documentation along with coding where I made the foundation of the dialogue system that was then improved on by the programming team. Along with helping in the creation of the “completed” counter and karma system that kept track character progression while creating a simple fog effect in one of the levels
Engine and tools: Unity, GitHub, Google Docs
Mason Mayhem
What I did: I was part of the design team we were given the basis of the assignment and in charge of creating bosses with my team, collaboration was key and we made bosses along with the style of the game to be unique as there were different art styles, from 3D to paper drawn paper style. After we were finished we started helping other groups where I became part of the sound team making a good portion of one of the bosses sound effects.
Check out our game with the link below!
https://masonmaniacs31.itch.io/mason-mayhem
Engine and tools: Unity, GitHub, Google Docs
SMALLER SCALE PROJECTS
Dungeon
What I did: I was basically the leader of a small group that were tasked to create a game that would work on a Nintendo DS. I was Level designer and did a significant amount of the unity development, creating camera angles that act as a over head map while directing the team to program and debug code for the enemy and player controls. assets were obtained via Unity store.
Engine and tools: Unity and GitHub



